12/27/2023 0 Comments Making counters in infinifactory![]() ![]() There's also the fact that it's 3D and first-person, which adds to the puzzle mechanics and allows us to do exciting things to tell a story with immersion, level construction, and audio logs. The puzzle mechanics are very different, being descended from Manufactoid, and are much more spatial and physical than SpaceChem was. When it comes to the actual gameplay, though, it's a totally different kind of game. However, we've also improved some things along the way, like organizing the puzzles so that you're less likely to get stuck and making sure that puzzles with novel mechanics are properly explained (something that made SpaceChem's boss puzzles particularly unfriendly). We've brought back discrete puzzles, histograms, upload to YouTube, custom puzzles, and sandbox construction. ![]() ZACH: When building the metagame for Infinifactory we essentially used everything good from SpaceChem as our starting point. Do you think the game is leaning towards being more like SpaceChem or Infiniminer, or is it something completely new? You compare Infinifactory to SpaceChem on the site. Everything else, including our next-generation block engine, was built from scratch. ZACH: Unlike our previous titles, Infinifactory is built using Unity instead of a custom engine, which should make it even easier to port the game to new platforms. What technology is being used for Infinifactory? ZACH: Absolutely! The core team is seven people, with a few talented freelancers helping out as well. Software engineering can be discovered in the Mod section.įrom what I just read on wiki, every non-government, skilled laborer who tries hard at their job could fit in the definition of "industrial Engineer." So I guess you could call us players of Factorio "Industrial Engineers!"Īre you working with anyone else on the game? How much capacitance in KVAR is required to correct each level 3 assembler? Inserters operate on single phase 277 V while Assemblers are 3 phase.įurther, the use of effectivity modules produces a harmonic in the power supply that causes the current and voltage to be out of phase by 5 degrees. Step 3 - provide wiring diagram for the nearby breaker box. Be sure to account for loss in the line - figure on a 2,000 ft long conductor length. Step 1 - do a load study to determine the additional demand (include additional power requirements from inserter operations plus existing power usage - "click on local power pole"). Currently, enough power can be provided by the steam generators, but the local feeder (3-4/0 Cu catenary) and step down transformer(13.2kV to 480 V - 1,000 KVA), may or may not have sufficient capacity for the additional load. ![]() Marbles wrote:What about Electrical Engineering I am not an EE, but I'll take a swipe at it - You need to upgrade your Green Circuit production by switching out your 5 Assembler #2s and installing assembler #3s. It should be a good game but I wish they put up some video. Your level result will be compared to everyone else's and shown on a histogram.More complex builds will need state machines or counting mechanisms to function properly.Resources will be given to you instead of needing to run off and find them.Separated building and running modes without a player character like in the tight spot scenario.No recipes, just the use of more fundamental operations like cutting or pressing where if you do it in the wrong place/order you get utterly useless junk that would fail the level for you if you tried to use it towards your objective.As in given inputs of items A and B make n many items of X and Y. It would be as ridiculous saying that Factorio ripped off X3: Terran Conflict since you can build self sufficient factory complexes in both games.Įxtrapolating from Spacechem I would expect : If it really is like Spacechem in 3D as claimed on the official page it really won't play like Factorio. That said, Spacechem has some seriously hard levels. Just imagine if Factorio had multiple vertical levels for routing belts. Xnmo wrote:Spacechem? In 3D? It's already complicated enough in 2DģD usually makes it easier to route stuff around. ![]()
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